Venom Marvel Rivals Guide: The Symbiote Dive Tank, Number by Number

Sukie GaoBy Sukie GaoUpdated

500 health, a 250-point regenerative shield, a 1-star difficulty rating and a self-shield that gets bigger the closer he is to dying: those are the Venom Marvel Rivals numbers the Marvel Rivals Wiki lists today (read October 30, 2026). He is a Vanguard, the game's tank role, but he does not hold a barrier in front of his team. He swings over the fight on a strand of webbing, lands on the enemy backline, ties up everyone nearby with tendrils, and survives on bonus health he generates himself.

Venom is Eddie Brock bonded to an alien symbiote that first bonded with Spider-Man and, in Marvel Rivals, one of the 33 heroes the game launched with on December 6, 2024. This guide covers who he is in the comics and the game, when he arrived, every ability with the wiki's current numbers, how those numbers changed patch by patch, his team-ups as they stand in Season 11, his costumes, and which matchups the wiki's own notes support. The section on how to play him is our editors' opinion and is labelled that way.

Eddie Brock and the Klyntar: Who Venom Is

Venom is two characters sharing one body. The wiki's infobox gives his real name as Edward Charles Allan "Eddie" Brock, born in New York City, and lists the symbiote separately with its birthplace as Klyntar. The gender field reflects the same split: male for Eddie Brock, agender for the symbiote. That double identity is why, as the wiki notes, Venom uses pronouns like "us" and "our", and the wiki's personality section spends most of its length on the bond between host and symbiote.

In the comics, the wiki's trivia dates Venom's first full appearance to *The Amazing Spider-Man* #300 in May 1988. The origin it summarises is the one most readers know: the symbiote first bonded with Spider-Man, amplifying his strength and his anger, and when Spider-Man rejected it, it found Eddie Brock, whose resentment of Spider-Man matched its own. The result is an anti-hero rather than a plain villain, someone who fights both heroes and villains on his own terms and often ends up protecting innocent people.

Marvel Rivals leans into the wider symbiote family. The infobox lists Knull as the symbiote's creator, All-Black as an older sibling, Anti-Venom as a younger twin, and Carnage and Riot among its offspring. All-Black has mattered since Season 10: it is the Necrosword carried by Gorr, that season's new hero, and Gorr has a team-up, Hive Mind, that Venom enhances (covered below). The official description quoted on the wiki reads: "Using his symbiote-enhanced body as the perfect living weapon, Eddie Brock and his alien ally stand ever-ready to unleash vicious attacks upon anyone he deems an enemy."

A few more identity facts from the same page:

- Affiliations: Web Warriors and Guardians of the Galaxy. - English voice: Steve Blum as Venom, with Scott Porter voicing Eddie Brock. The wiki notes Blum reprises the role from *Marvel Ultimate Alliance* and *Marvel Ultimate Alliance 3*, and that he also voices Wolverine in this game. - Infobox quote: "We are Venom. You are insignificant." - Achievements: "Grip of Hunger" (snare 4 enemies with one Cellular Corrosion, 10 points) and "Broken Bond" (take down an enemy Spider-Man, 5 points).

From the Alpha Reveal to the Launch Roster

Venom is not a seasonal addition. The wiki's hero page lists him as one of the 33 heroes in the launch roster of Season 0: Dooms' Rise, and its Heroes release table gives two pre-launch dates for him: he was revealed on May 30, 2024, in the official "Alpha Test Concludes!" post on marvelrivals.com, and became playable on July 23, 2024, in the Closed Beta Test. He was not one of the first 19 heroes in the Closed Alpha.

The full game then released on December 6, 2024, the first day of Season 0: Dooms' Rise, with 33 heroes. The Season 0 page lists Venom among them. Everything since has been balance changes and cosmetics rather than a rework (the largest kit change was Season 1.5 turning Frenzied Arrival's knockback into a pull), so a Venom main from launch would still recognise the kit. What changed is the numbers around it and, in Season 9, the entire team-up system.

For context on where he sits now: the roster has grown to 55 heroes across 14 Vanguards, 27 Duelists, 13 Strategists and Deadpool as a multi-role pick, and the current season is Season 11: Doomsday, which began on November 13, 2026 with [Nightcrawler](nightcrawler marvel rivals) as its new hero. Our [full characters list](marvel rivals characters list) shows every hero by role, and the [roles explainer](marvel rivals roles explained) covers what the Vanguard label means in practice.

Every Ability at Current Values

These numbers are copied from the wiki's ability template for Venom (Template:Abilities/Venom), which matched his Season 9.5 balance entry of August 7, 2026, then updated for the official Version 20261113 Balance Post that opened Season 11 (Symbiotic Resilience and Frenzied Arrival rows). No Venom change appears in the Season 10 launch notes (Version 20260911) or the Season 10.5 balance patch (Version 20261009).

| Ability | Key (PC) | What it does | Numbers from the wiki | |---|---|---|---| | Dark Predation | Left click | Tentacles strike forward in a delayed quad-cast field | 20 damage per hit; 0.9s attack interval with 0.1s between tendril hits; 15m range; can critically hit | | Cellular Corrosion | Right click | Tendrils latch onto nearby enemies and Slow them; anyone still tethered when they detonate takes damage | Tether 5, detonation 80; 8s cooldown; 8m tether radius; 25% Slow; 3s detonation delay; tendrils detach beyond 11m | | Venom Swing | Shift | Fires webbing for one swing in the chosen direction | 10s cooldown; 30m range | | Symbiotic Resilience | E | Instantly grants Bonus Health, more when Venom is low | 15s cooldown; 75 + 100% of missing health | | Frenzied Arrival | F | Dash from height to a ground target, damaging and launching enemies toward the landing point | 65 landing damage, falloff starting at 3m and reaching a max of 60% at 6m; 8s cooldown; 6m radius; 3m to 40m targeting; 75° inverse knockback | | Alien Biology | Space | Wall crawl; press left click while crawling to sprint | 3m/s crawl; 9m/s sprint | | Feast of the Abyss (ultimate) | Q | Burrow with free movement, then devour enemies above | 2,500 energy; 50 + 50% of current health as damage; 7m radius; 4s targeting window; 80% Movement Boost while targeting; 130% of damage becomes Bonus Health; 30% Reduced Healing for 4s |

Three rules in the table's small print shape how the kit plays:

1. Cellular Corrosion is a test of distance. The 80 detonation only lands on enemies who are still tethered after 3 seconds. Tendrils detach once a target gets more than 11m away, so the enemy's answer is to run, and the 25% Slow is what makes running hard. 2. The ultimate's immunity has a window. Venom is immune to damage during the devour animation, but can still be damaged while he is targeting underground. 3. The ultimate does not cancel Cellular Corrosion. Casting Feast of the Abyss does not dispel an existing tether, so the two can land on the same targets.

To make the scaling concrete, here is the table applied to illustrative cases (our arithmetic, not a wiki figure). Symbiotic Resilience used while Venom is missing 400 health grants 75 + 400 = 475 Bonus Health; used while missing 100 it grants only 175. The balance post gives its own example: cast at 300 health remaining, the Bonus Health fell from 595 to 525. Feast of the Abyss against a target with 400 current health deals 50 + 200 = 250 damage and converts 130% of it into 325 Bonus Health for Venom.

How did his numbers get here?

The wiki keeps a Venom/Balance Changes page. Reading it in order explains several things that look odd in the current table, such as why his health is split into a base and a shield.

| Update | Date (wiki) | Change | |---|---|---| | Season 1 | 2025-01-10 | Symbiotic Resilience conversion 100% → 120% of missing health; ultimate flat damage 40 → 50 | | Season 1.5 | 2025-02-21 | Frenzied Arrival now pulls enemies in instead of knocking them back; ultimate cost 2,800 → 2,500 | | Season 2.5 | 2025-05-30 | Touch of Klyntar team-up removed; Healing Tendrils team-up with Jeff the Land Shark added (+150 max health anchor bonus) | | Season 3 | 2025-07-11 | Cellular Corrosion Slow 15% → 25% | | Season 4.5 | 2025-10-10 | Ultimate now reduces healing received by 30% for 4s | | Season 6.5 | 2026-02-13 | Max health 650 → 675; ultimate bonus-health conversion 100% → 130% | | Season 7 | 2026-03-20 | Damage-to-ultimate-charge conversion 90% → 70%; passive ultimate charge 12/s → 11/s | | Season 9 | 2026-07-10 | Ultimate charge conversion 70% → 55%; anchor bonus removed; now has 250 Shield HP; total max health 825 → 750 | | Season 9.5 | 2026-08-07 | Venom Swing cooldown 8s → 10s; Symbiotic Resilience conversion 120% → 110% | | Season 11 | 2026-11-13 (official balance post) | Dark Predation detection radius slightly increased; Frenzied Arrival falloff start 2m → 3m and maximum falloff at 6m 40% → 60%; Symbiotic Resilience base 100 → 75 and conversion 110% → 100% of lost health |

The health line is worth reading closely. Before Season 9, his 675 base health plus the 150 anchor bonus he got from his team-up came to 825. Season 9 removed anchor bonuses along with the old team-up system and rebuilt his health as 500 plus a 250 shield, a total of 750. So the shield is not an extra on top of his old health; it replaced part of it, and the total fell by 75.

The two Season 9.5 nerfs hit his two survival buttons. A longer Venom Swing cooldown means fewer escapes, and the lower Resilience conversion means less Bonus Health from the same low-health trigger. The Hood, the Vanguard added in that same mid-season patch, has [his own guide](the hood marvel rivals).

Season 11 balance changes (November 13, 2026). The official Version 20261113 Balance Post went after the same survival button again. Symbiotic Resilience's base Bonus Health fell from 100 to 75 and its share of lost health from 110% to 100%. Frenzied Arrival's landing-damage falloff now starts at 3m instead of 2m, and its maximum falloff, reached at 6m, rises from 40% to 60% (the post's wording; the wiki's older table described the same 6m point as damage "decreasing to 40%"). The clear buff is to Dark Predation: the post says its detection radius is slightly larger, to fix close-range hits that felt too strict against moving targets, without giving a number. The developers' stated aim was better primary-fire feel and less survivability after he engages.

Team-ups: two of his own, four he powers

Season 9 replaced the original team-up system. Per the wiki's Team-Ups page, every hero now has two team-up loadouts, each tied to a partner hero. The Base Effect works whenever the loadout is selected; the Enhanced Effect only switches on when that partner is on your team. Venom's two loadouts, both introduced in Season 9.0:

- Blood Leech (partner: Blade), on right click. Cellular Corrosion gains a siphon: 20 damage per second to every tethered enemy, converted 100% into health for Venom, and the tendril detonation converts 50% of its damage into healing as well. Enhanced with Blade on the team, Venom also gets a one-time 40 healing when he uses certain specific abilities. - Abyssal Flames (partner: Phoenix), on C. For 8 seconds, Dark Predation is replaced by Avian Claw, a sweeping frontal slash dealing 55 damage at 10m range on a 0.8s interval, with a 12s cooldown. Enhanced with Phoenix, every Avian Claw applies a Spark, and three Sparks detonate for 20 damage in a 3m radius. (The wiki spells this one both "Abyssal Flame" and "Abyssal Flames"; the ability table uses the plural.)

Venom is also the partner hero for four other heroes' loadouts. Playing Venom switches on their Enhanced Effects:

- Jeff the Land Shark, Guardian of the Deep: healing tendrils (45/s to linked allies within 15m for 5s, 20s cooldown). With Venom present, the tendrils also lash nearby enemies for 35 damage per second. - Spider-Man, Symbiote Bond: explosive symbiote spikes with 90% damage reduction while active. With Venom present, extra Touch of Klyntar tendrils tether enemies for 10 damage per second and a 50% Slow. - Hela, Hel Tendrils: replaces Soul Drainer with a pulling, slowing projectile. With Venom present, Piercing Night fires 6 symbiote thorns that restore 20 health per direct hit. - Gorr, Hive Mind (added in Season 10.0): a Symbiote Claw that hooks enemies toward Gorr. With Venom present, Gorr's Black Berserkers gain a 33% Damage Boost and a 30% Slow for 1s.

Because Enhanced Effects need both heroes, the useful question when you queue as Venom is which of these six partners your team already has.

11 costumes, 4 recolors and 2 chromas

The wiki's costume template for Venom lists eleven costumes including his default, plus recolors and chromas. Rarity and source are as the template states them; where it names no source, we have left the source out rather than guess.

Legendary - Gummy Surprise (Limited Time). It is the costume with two chromas: Frosted Agony and Phage Palette. - Reborn King in Black (Ancient Powers Awaken, Premium). - Snow Symbiote (Limited Time). - Space Corsair (Season 6 BattlePass, Museum Ticket, Premium).

Epic - President Ozzy (Jeff's Dream Eater, Free). - Venom Bloom (Season 9 BattlePass, The Faith-Harvesting Engine, Premium). - Lingering Imprint, Marvel Cosmic Invasion, Space Knight and War of the Realms (no source listed on the template).

Default is his base costume, listed with Default rarity.

Recolors: Pink Bubble, Anti-Venom, Cyan Clash and Hyper Orange.

Limited Time items come and go with the in-game store, so check the store itself before planning to buy one. The two free routes worth knowing about are the default costume and President Ozzy, which the template lists as Free from Jeff's Dream Eater (the Version 20260917 notes describe it as a free event reward).

Editors' opinion: how to play Venom and who he suits

Everything in this section is our editors' reading of the sourced kit above, not a measured result.

The basic loop. Venom's tools point one way: in. Venom Swing (30m) and Frenzied Arrival (up to 40m from height) are both ways to arrive, and Cellular Corrosion only pays out its 80 detonation if enemies stay within 11m for 3 seconds. In our view the cleanest sequence is to arrive with Frenzied Arrival, which launches enemies toward the landing point, then tether immediately with Cellular Corrosion so the people you just pulled together are all on the clock. Dark Predation's 15m range fills the gaps while abilities recharge.

Resilience is a low-health button. The wiki's strategy notes are blunt that Symbiotic Resilience should be used when his health is low, and the arithmetic in the ability section shows why: the same press is worth 175 Bonus Health at 100 missing and 475 at 400 missing. Pressing it early wastes most of its value. The risk is the other direction: the wiki's weaknesses note that if he is crowd-controlled he may not get it out in time.

Keep an exit. The weaknesses section also says he is vulnerable when Resilience and Venom Swing are both on cooldown. Since Season 9.5 made Swing a 10s cooldown, we think the safer habit is to dive with Frenzied Arrival and keep Swing for leaving.

The ultimate as both attack and escape. Feast of the Abyss deals damage based on current health, so it hits hard against full-health targets, including other tanks, and leaves 30% Reduced Healing for 4 seconds. Its immunity during the bite animation is also a defensive tool.

Who he suits. We think Venom fits players who like to make the first move, who are comfortable tracking their own cooldowns, and who prefer mobility to standing behind a shield. The wiki rates his difficulty 1 star, the lowest rating. He suits a team less well when nobody can follow a dive: the wiki's first listed weakness is that he relies on allies to follow up his engages, and that he has few tools to protect teammates other than soaking damage. If your group wants a tank who holds a choke, a shield Vanguard from our [Vanguard tier list](marvel rivals vanguard tier list) is the more natural pick.

What the wiki says Venom beats, and what beats him

We only list matchups that follow from the wiki's ability tables and its strengths and weaknesses notes. Broader counter picks across the roster are on our [hero counters page](marvel rivals hero counters).

Where his kit has an edge

- Squishy heroes at 250 health. The wiki notes that a well-timed ultimate plus Cellular Corrosion can kill heroes with 250 health. The table supports it: against a full 250, Feast of the Abyss deals 50 + 125 = 175, and the 80 Cellular Corrosion detonation covers the remaining 75. That is why the wiki says the combo can potentially cancel certain Strategist ultimates. - Other tanks. Because the ultimate scales with current health, it does more against high-health targets. The wiki calls this one of the few ways a Vanguard can put real pressure on other Vanguards. - Big enemy ultimates. The immunity during the bite animation lets Venom survive lethal ultimates; the wiki names Scarlet Witch's Reality Erasure and Iron Man's Invincible Pulse Cannon. Remember the window: he can still be hit while targeting.

What works against him

- Crowd control. If Venom is controlled, the wiki notes he may not activate Symbiotic Resilience in time, which removes most of his survival. - Outlasting his cooldowns. With Venom Swing (10s) and Resilience (15s) both used, he has no exit and no extra health. - Moving out of the tendrils. Enemies break Cellular Corrosion by getting beyond 11m before the 3s detonation. - Separating him from his team. He relies on allies to follow up, so a dive that the rest of his team cannot reach ends with him alone.

The synergy side follows the team-ups section: Blade and Phoenix are his own partners, and Jeff the Land Shark, Spider-Man, Hela and Gorr all gain their Enhanced Effects when Venom is on the team.

Frequently asked questions

Is Venom a shield tank or a dive tank?

Venom is a dive tank. He has no barrier to hold for his team; his kit is built around Venom Swing and Frenzied Arrival, which get him into the enemy backline, and Cellular Corrosion, which holds enemies near him once he lands. The wiki's own weaknesses section says he functions more like a sturdy melee Duelist than a protective Vanguard.

How much health does Venom have right now?

The wiki lists 500 health plus a 250 regenerative shield, a total of 750. That split dates from Season 9 (July 10, 2026), which added the 250 shield and cut his total maximum health from 825 to 750 when team-up anchor bonuses were removed.

Can Venom survive an enemy ultimate with Feast of the Abyss?

Yes, during the devour animation he is immune to damage, and the wiki names Scarlet Witch's Reality Erasure and Iron Man's Invincible Pulse Cannon as examples. He can still be damaged during the 4-second targeting phase while burrowed, so the timing matters.

Who do I need on my team for Blood Leech to be enhanced?

Blade. Blood Leech's base siphon (20 damage per second, converted fully into Venom's health) works whenever the loadout is selected, but the extra one-time 40 healing when he uses certain specific abilities only turns on when Blade is on your team.

When was Venom last nerfed?

In Season 11, on November 13, 2026. The official Version 20261113 Balance Post cut Symbiotic Resilience's base Bonus Health from 100 to 75 and its lost-health conversion from 110% to 100%, and changed Frenzied Arrival's falloff to start at 3m and reach a maximum falloff of 60% at 6m (was 2m and 40%); it slightly widened Dark Predation's detection radius. Before that, the last change was Season 9.5 on August 7, 2026, per the wiki's balance history: Venom Swing's cooldown rose from 8s to 10s and Symbiotic Resilience's conversion fell from 120% to 110%.

Is Venom a reasonable first Vanguard to learn?

His wiki difficulty rating is 1 star, the lowest. In our editors' opinion he is forgiving to survive with but teaches dive habits rather than shield play, so a new player who wants to protect teammates may prefer a shield Vanguard first.

Sources & references

Fact-checked : 16 names, numbers and dates on this page were checked against the sources above before publishing.

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Sukie Gao

Written & edited by Sukie Gao, who keeps the roster in sync each season. Last updated November 14, 2026. Back to the Marvel Rivals randomizer.